Question 1: Tell me a little bit about your background in game design, what games inspire you, your experience in your respective fields, and how you met.
I was your typical gamer as a kid. At some point, I got into programming and it made sense to use my skills to create what I love doing: complaining about how companies ruin great series.
Over the last 5-10 years, I noticed a lot of AAA titles seem to focus on immersion through amazing graphics and forget everything else (level design, character development, narrative, mechanics, combat, puzzles, etc.) and I wanted to bring it all back.
Games are one of the main consistencies in my life from a young age. When the big question of ‘what do you want to do with your life?’ started popping up, I didn’t really have much of an answer, but i knew games are something i won’t lose a passion and commitment for.
So, I googled ‘how do you make a game’, and it all started there. I’ve been studying for the past few years through a mixture of self-learning, college, and now I’m coming to the end of a degree in Computer Games Design all because I want to make memorable and amazing experiences for people to play the same way I have, and still do (albeit less and less :D), and there aren’t many industries which can match that.
Zack’s answer above talks about bringing level design, character development, narrative etc. back to the forefront, which i completely agree with, but as a 3D Artist, I still push for the visually creative, interesting and aesthetically pleasing graphics and immersion within the worlds we create; which is one of the reasons why i think Forlorn Outcast will tick a lot of boxes, and why the team works so well.